What even is the definition of a Legacy game?
As some of you know, I have spent the past several years designing a Legacy board game. I started development way back when Risk: Legacy was all there was, and since then, the genre has exploded into like... 10 games or so.
But lately I'm seeing people throwing around the term 'Legacy' without actually having a unified definition of what that word actually means. And what's worse is that most definitions are so vague as to be useless when verifying that a game meets the Legacy criteria.
I'm here to create a definitive definition. I'm not only going to define what a Legacy game is first, but provide examples to support my claim.
The definition of a Legacy Game:
A Legacy game is a campaign tabletop game where
You can argue that point 3 actually contains 4, so 4 is redundant, but I'll explain this in a moment.
What is the key game that defines what a Legacy game is?
Everything we know about Legacy games points back to Rob Daviau and the board game Risk: Legacy. The Risk: Legacy story is well documented, and since this game is the originator of the term, it should define the criteria for what a Legacy game should be.
When starting a game of Risk: Legacy (after breaking the sticker on the box warning you that "what's done can never be undone") you are greeted with a choice for your starting army in the form of 2 stickers. You select one and stick it to your army's card, and then the other is destroyed forever.
This single act was revolutionary at the time, and it literally fulfills all 4 criteria above.
And there are plenty of other things in the game that meet the criteria. The game has a series of unlock packs change the game rules by literally changing the manual and providing more stickers and components to use and play with. You're also given stickers in some games that allow you to permanently change a location on the board mid-game, but the change is forever.
And then there's Seafall
As another Rob Daviau game, Seafall was the first game to be built from the bottom up as an original Legacy game not built on a pre-existing property. It also fulfils the criteria.
But what happens when we remove one of the criteria?
If any one of these pieces is removed, the Legacy definition falls apart.
So there you have it
We now have a definition for Legacy that is not only specific, but falls in line with the games that defined the concept, and can be easily applied to all existing and future games.
-Jaime Barriga
P.S. If you're interesting in building your own Legacy games, I've made a quick article to help you get started: So you want to build a Legacy game?
P.P.S. If you enjoyed this article, and want to be notified when I write a new one, sign up for the mailing list below! I'll only email you when I post something new here.